Sometimes I think to myself "Hey! It would be fun to add another slot to your account so you can make a ranger and have fun while Jeanne is busy getting the ranks to make her an effective Bloodmage. I know you don't have much money but it would be a way for you to connect with other people."
Then the GMs do something so stupid I really wonder if I want to give Delta Tao any of my money. I wonder if Clan Lord will still be around when the ranger has enough ranks to be fun to play with. Heck, I wonder if Clan Lord will still be around when Jeanne finally has enough ranks to be a good Bloodmage, because right now she is barely stronger than a regular fighter. I just hope the ranks she's putting into Bloodmage skills aren't going to be wasted.
What did the GMs do this time? They not only nerfed the Mushroom Hut, they made it practically unusable. This was the one place where 3rd and 4th circle fighters could effectively get experience outside of the library to have a hope of catching up to the folks who've been around for years. Slartibartfast can go on and on about how Wetlands is balanced for the difficulty but he's wrong and no one goes there because it's too dangerous for the experience it gives out. I don't go there on Jeanne because she barely survives there and the place gives out no coins anyway.
First Eldon removed the ledge in the Mushroom Hut. This was so people couldn't put a healer there that they have on a second account so they could hunt there in the first place. I know Fafnir/Gustave used to do that quite often but he would invite anyone who wanted to go with him so it wasn't just him benefiting from his healer it was a lot of other fighters (and maybe even mystics) as well. In addition, if a real healer wanted to go with him then Fafnir would not use his healer because that was only a last resort. By removing this ledge, Eldon punished everyone who wanted to hunt there but couldn't get a healer to come with them. It didn't encourage real healers to play more often, but real fighters to play less often.
What Eldon did was wrong and punishing people who use healers on a second account is bad for Clan Lord. I think the GMs believe that people who have a healer bot is the reason for people to not play real healers and for real healers to stay in the library. Therefore, by punishing people who have healer bots and removing the ability to use them they will bring back real healers. I believe this is wrong and that people only use healer bots because they can't find real healers and would use them in a second if they were available. By punishing the fighters, the GMs are removing any incentive they have at all to leave the library and if fighters don't leave the library there are even fewer reasons for healers to be around so they don't leave the library and you have what we have today. A game which has 70 people on at one time only if there is an event such as a planned invasion or a trip to Trillbane and has about 20 people otherwise. A game that is slowly dying.
The second thing the GMs did to the Mushroom Hut was add Large Death Vermine and reduce the experience the tiny mushrooms give. Keep in mind this place is supposed to be tailored for 3rd and 4th circle fighters and healers so adding LDV there is absolutely insane. LDV do so much damage that there is absolutely no way anyone of that level could survive there if even one of them spawn. Since they seem to go for healers first they'll fall before the fighters have a chance to blink. Even if they manage to kill the LDV the healers will likely be fallen which means they either chain them out or they call for a rescue. Since you need an Orga Eye and a Crowbar to get in that means they might have to wait quite a while. What was the point of this change?
Reducing the experience the mushrooms give out is another insane move. The Mushroom Hut was probably the best place for fighters and healers to level in the somewhat difficult 3rd and 4th circles and to essentially remove a hunting ground means they will have to go somewhere else. My question is where. Certainly not Wetlands because it's too difficult. Noids? Valley? Melabrion's Island? Acceptable but once you've cleaned it out they spawn too slowly to be able to stay there and if it's empty the only thing you can do is go elsewhere. The Mushroom Hut is one of the few low-level areas with a good spawn rate and good experience to make it worth your while.
Now there are even fewer reasons to leave the library which means the GMs put another stake into the heart of Clan Lord. Do they have any idea of what they're doing? Do they want Clan Lord to survive? Do they have a long-term plan they're working on or do they just do what's easy? Do they have any idea of how to balance areas and classes? Sadly it seems the answer to all these question is no.